Friday, 11 September 2009

Landoir Reinheart Design

This is a more serious design of how I invision fictional hero Landoir Reinheart.

A comic called Next Hope: An England Football Story

Football is a passion shared by a majority of the country and there's one thing that the English have in common, the bitter disappointment we all suffer when England fail to deliver.

Next Hope is my way of irradicating all the disappointment I've suffered by following our national side, which I do with pride of course. Baxter Whibley (above) is a young and talented footballer who at a young age showed immense promise as a gifted footballer. Next Hope follows Baxter's journey from being a naive local league player to leading England to glory and returning the glory days to his native land. It's a tale not to be missed....

Introducing...Landoir Reinheart

This is Landoir Reinheart, a fictional character created for a story I am 'working on' (in the loosest possible term) called Phoenix of Kalhiem.

Landoir is a special character, who despite being born a human bares the physical and mental attributes of being far more powerful. Landoir earns a reputation as the greatest guardian of his generation, perhaps even the greatest in history. His gold like speed and precision in combat makes him a worthy ally and a torrid enemy.

Hopefully one day Landoir will exist on a larger stage than just being a ficticious character that exists only in my head.

Friday, 13 March 2009

Recent Commission


For Comic Relief I was asked to use my artistic muse to raise money, this is one of my commissions.


Monday, 2 March 2009

Thursday, 19 February 2009

Fanart.....Sonic Boom!

As well as creating my own characters I sometimes venture into the fan-art realm. If you know Capcom's popular Street Fighter series you should know that this guy packs one hell of a Sonic Boom.....
Street Fighter- Just call me Guile

Creating Characters....


Right, here's the process- take a rough sketch and import it into a computer using a scanner. Shade beforehand if necessary and ensure that all the lines are drawn thick and dark so that the scanner can pick up the details of the sketch.

Image to the Right
Using the paint fill tool colour the sections of design such as hair, skin and clothing using different colours on the pallette. Add shading and highlight effects by using off-colours for the main section, for example on the hair I used a white brush effect and then used a tool called liquify to give the spike effect. For the clothing I used a darker grey to highlight folds in the material.
Image to the Left
I kept this image very similar to the original scan, only incorporating a 'hair effect' brush tool. I used a darker brush for the hair around the ears to show a variation in hair colour. Using the highlight tool I added a lighting effect on the hair to show where the light would reflect off the character's head.
The images were produced using a pencil, a marker pen and the Photoshop design package.